Goal: The goal of the game is to achieve the highest possible profit at the end of the month. For this, cannons are manufactured and subsequently sold.

Manufacturing Process: The manufacturing and subsequent sale occur in three steps:

  1. A smelting furnace is built, which needs to be fed with iron and coal. The resources must be purchased.
  2. A cannon mold is built, which must be supplied with the molten iron from the furnace.
  3. The manufactured cannons must then be sold. The sales station is located at the top right of the factory building.

Optional: There is also the option to build a shelf to store resources in between. This can be helpful as prices constantly change, allowing one to buy in bulk at a favorable price.

Building Infrastructure: Pressing R switches to building mode. In building mode, Q can be used to cycle through different options, and E is used to construct infrastructure. Pressing R again exits this mode.

Infrastructure: For both the furnace and the mold, a worker must be assigned for the process to function. To do this, a worker must first be selected by pressing E and then assigned to the furnace or mold by pressing E again.

Commanding Workers: To transport resources, a worker must first be selected with E, and then the resource source (iron, coal, furnace, mold) and destination (furnace, mold, sales location) must also be selected with E. Workers sent to the exit will be fired.

Destroying Infrastructure: By first selecting the bomb located at the top left and then choosing the desired infrastructure, it can be destroyed. (Both with E)

Shouting: Pressing Q allows shouting at any time. This causes workers to move around. Selected workers will interrupt their current activity when shouted at. Otherwise, everything selected will be deselected as soon as shouting begins.

Selling: At the sales station, there are two tracks. By pressing E, the sales wagon switches tracks, and the cannons are sold to the other party. The two parties have different prices at which they buy the cannons. A war can break out at any time, causing the price both parties are willing to pay to rise. A party performing poorly in the war is willing to pay more.

Buying/Selling Halt: Using the traffic light stops the purchase or sale.

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